Digital work in progress

Greetings.  I haven’t been doing any painting for weeks, now, and it seems unlikely I’ll resume doing so.  Circumstances are boring, so instead here are some stills from another project I’m working on, this one another Flash animation story.  Still in pretty rough form, but progressing okay.  Enjoy, and I’ll see you next month.

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Canned Goods

Wow, there goes February.  I don’t have anything to say, really, since most of the projects I’m working on…aren’t being worked on, much.

How about a picture, then?

See you next month.

Stupid Flash Tricks, Part 3

Well, I finished up another Flash project–basically conceived and finished in ten days time.  Considering the last one took weeks, I’d say that’s some kind of progress.  Unlike the last two, everything (except for the audio) in this one was created entirely in Flash itself, with no PhotoShop imports.  Flash is still very primitive as a paint program, but I am slowly figuring out how to do things in Flash…something I never thought I’d say.  It’s nice to feel that I can do good work quickly–a nice feeling of accomplishment.

Here are some stills:

And the entire thing can be found here.

See you later, and thanks for stopping by.

Stupid Flash Tricks, Part 2

Hello!  I hope everyone had a good Christmas and is looking forward to the new year.

I believe the first entry in this “Stupid Flash Tricks” series was over a dozen years ago  (I’m not going to look it up).  Since that time, Adobe’s Flash animation package has gone from ubiquitous hero of the internet to abandoned pariah, with some browsers (Google Chrome) saying they will no longer support it.

Naturally, this is the time I choose to decide I need to attempt to learn it again.  Much like PhotoShop, once you gain a slight understanding of how Flash works, you can appreciate the difficult curve you just rounded.  Unlike PhotoShop, though, Flash remains obstinate in its refusal to cooperate.   An errant mouse-click can undo all manner of carefully arranged work.  Things seem designed specifically to be time-consuming and confusing, precision is an absolute must, and in two key areas of film–sound and editing–it remains bafflingly primitive and difficult.

Sound–better have the sound just the way you like it before you import it into a project, because there’s no way to edit that sound in Flash itself.  Yes, you can’t even change the volume if it’s too loud.*

Editing–movies are made by shooting one scene, then another, and so on until you have the footage you want.  You then edit these scenes together to tell the story.  Within Flash, the only way to combine two different scenes (i.e., two separate animated scenes) is to sweep your mouse across all the frames in your second scene, copy them, open the first scene, and paste them into the frames after the first scene ends.*

Anyway, despite that, here‘s my latest Flash project, that I’ve been working on for ages.

   

It’s called “Look at me,” from the only line of dialogue in the whole thing.  Enjoy!  And as always, thanks for visiting.  Happy New Year!

*As indicated, I’m still strictly a novice in Flash, so there may be ways to do these things within Flash itself.  However, I did search for those ways diligently, and found nothing.   Third-party solutions are no way to go through life, son, but they do allow one to work.